A downloadable game for Windows, macOS, and Linux

What is this game?

A short and intense bullet hell with a blue circle that shoot blue circular bullets to a purple triangle that shoot purple trianglular bullets back. Thatza lotsov bullets!

You, the Blob, have one objective: Beat the bad guy to save as many Globinou as possible!

Between every battles, you can buy upgrades with Globinous, but be aware, the ennemy will adapt to your choices! You can get different endings depending on your upgrades, or if you picked any at all.

Buy for free!! (might have a lot of bugs!)

Things to know.


This game was made in a single week and stille is a prototype! It was for the Friend Jam IV, a jam with some friends. The theme was "One Ennemy", so I made this.

I may release a more complete version of the game one day, but I'd rather not promise anything.

Before you play, please read the "READ ME BEFORE PLAYING, LIKE, FOR REAL!.txt" file! There are some issue with the game, since it was made in a week, so everything you need to know is there.

(Also I may have misspell a few things since english isn't my first language, sorry about that)

Download

Download
Lotsov Bullets(linux).zip 200 MB
Download
Lotsov Bullets(mac).zip 213 MB
Download
Lotsov Bullets(windows).zip 199 MB

Install instructions

On Windows:

Step 1 : Download the Windows version, it's free.

Step 2 : Extract the files from the .zip file.

Step 3 : read the "READ ME BEFORE PLAYING, LIKE, FOR REAL!.txt" file.

Step 4: Enjoy!


For the MacOS and Linux version:

I cannot help you a lot, I exported the game for these system so more people can try my game, but I don't know anything about how to install a game, you can search online "how to install a game made with godot" or something like that, I hope you enjoy anyway! (and please read the read me file before playing the game)

Comments

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(+1)

I am absolutely impressed with what you've managed to create in the span of a week! Especially for your very first programming project!

Lotsov Bullets is very fun to play, you managed to create quite an interesting atmosphere, slight mystery and fantastic enemy. The multiple endings create a challenge that definitely helps for the game's replayability. I enjoy the enemy's AI, the bullet patterns it shoots and the various phases! It really brings the game to life and removes repetition. This keeps me, the player, engaged!

It really shows that you understand the fundamentals of game design, not just conceptually but in practice too.

Not to mention your amazing as always artwork. ;)

(+1)

¯\_(ツ)_/¯ I guess that's what happen when you wish you could make games for years and finally do make a game.  Thank you for the compliments and the feedback ^^